![]() ![]() On everyone else's screen it would show you just doing the normal basic attack animations, but on your screen your arms are moving according to how yours move in real life. It would just look awesome! It would probably be best if the movement of the arms and swords and all that stuff should be on the client side. When slashing with your controllers to slash or stab enemies, the attacks would be the same as before and the VR players would get no new angles or advantages. ![]() If you must get medieval, be patient and wait for Ubisoft's For Honor. Any decent content it possesses is buried under a pile of rubbish-based visuals, poor hit detection and missing content. THIS WOULD BE SO COOL! If the game had not only VR support, but HTC vive controller support, i think i would forget i am even in the 21st century! Chivalry: Medieval Warfare is a lacking port across the board, and a terrible multiplayer experience for all involved. Ok let say the game got VR, lets make it even better with the HTC vive! Imagine using the HTC vive controllers you slash and stab your enemies, or throw axes, or shoot a bow!! You could use the trackpads on the controllers for movement. You can bet your a$$ that i would never stop playing this game if it had VR! I havent played much Chivalry, and quite frankly i am not very good. VR for this game would work so well and would be a great edition! You feel like you are actually there in that intense scene. You only have your sword and fellow comrades. The top of the boards are pretty much exploiters anyway, the only one that has any actual skill is Stouty and even that is being generous considering Stouty uses some of this stuff too.Think of it, you in the midst of a medieval war zone fighting for you life against an army of soldiers. They kind of solved the spinning blade dancers a bit, but it is still very much there and people very much still use it in dueling servers. The problem is, people can bind swings to whatever they want so they can just spin in a circle and do a slash that wouldn't have normally been possible with the 240 system. So if I want to slash from Right to Left, I look move my mouse to the right a bit, kind of like how fighting in Mount and Blade is. For example, the 240 system in Mordhau is specifically set up so if you attack in a certain direction, you kind of have to look that way a little bit first so there is a slight tell in what your swing will be. My input regarding macros was in regards to swings being able to be bound to certain keys to break the system in a way that doesn't look or feel natural. I wasn't talking about macros for reverse overheads myself, because you don't need a macro to do that. No-one needed a macro just to turn their back on their opponent while swinging to make a reverse hit. It appears to be another myth like setting your mouse DPI to 16000 to make you turn faster while swinging (it doesn't make you turn faster, it actually slows your turn if anything). And in Mordhau, the devs were using exploits with mouse macros in Chivalry themselves, so they had no intention to get rid of that.ĭo you have any actual proof of "mouse macros" for reverse hits? I've never heard anything about that in 5k hours. Experience the iconic moments of the era, from intense sword clashes to storms of flaming arrows and massive castle sieges. In Chivalry, they were not competent enough to fix any bugs, they couldn´t even bring back the first person death cam. Immerse yourself in epic medieval battles with Chivalry 2, a thrilling multiplayer first-person slasher game. Don't care how you try to spin it.Ībsolutely. If Mordhau got rid of Swing Binds and made it so everyone used the 240 system, it could truly be a game about skill and not how to exploit/break animations for an upper edge. Bottom line, the same ♥♥♥♥ is highly exploited in Mordhau as well, just to a different degree. It gets very glitchy looking on some of the swings, like the arms are made of jello and you can't tell if it's a stab or a feint, or what the ♥♥♥♥ they are doing. No grunt to follow, no normalized movement to follow of the blade. Mordhau still allows this which allows for extremely broken feint moves with zero tells that just instant hit. The thing that ruins games like this in general, is macros/swing binds. They jumped, turned around mid-air and did some sort of stab while leaning back. They may have fixed Reverse Overheads to some degree, but I've still been struck by an Estoc in the same fashion and couldn't believe that I had blocked a hit that should have never even been able to hit me in the first place. Originally posted by Strakog:Reverse overhead is ♥♥♥♥, be it a glitch or not, so are ballerinas. ![]()
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